- Robert Boscacci/
- Blog/
- Notes on Entrepreneurship/
- Notes on Walling's "Start Small, Stay-Small"/
- Walling on Your Product/
Walling on Your Product
·3 mins
Table of Contents
How much energy should you pour into it?
- A brilliant product with no market or execution is dead
- A mediocre product with brilliant marketing and execution will make you money
- Once you know you have a market and can execute, then you can improve your product
- Hiring out construction of your product is a viable option
- Your path to version 1.0 should fall between 200 and 400 hours
- If you’re over 400 hours, take a serious look at eliminating functionality to shorten your time to launch
- Sales website, documentation, marketing, and everything else will be 100-200 hours
- Ask yourself if you have confidence in your product idea and in your ability to market it
Consider Outsourcing Construction
- If you’re coding in your spare time, it will be a stretch to get 15 hours of productive work in per week
- At 15 hours per week, 300 hours means 20 weeks of your free time, or 4.5 months
- At 550 hours you’re looking at 8.5 months
- Building your own application is more likely to lead to burnout and an early decision to quit
- If you have a few thousand dollars set aside, you should consider hiring out development
- Stepping away from the code will increase your chance of launching
- The advantage of hiring out is it gives you time to:
- Write copy, write documentation, focus on SEO
- Set up PPC advertising, hook up payment processing, etc.
- If you have some basic project management skills and can scrape $7k together, you can:
- save yourself a few hundred hours of coding,
- get to market faster, and…
- focus more time on marketing
Pricing
(Please remember that Walling’s book was released in 2010)
- For products that aren’t going to make or save someone money,
- You’re going to have a tough time charging more than $29 once
- …or $14/month
- For consumer products that will make or save someone money,
- You’re going to top out around $49 flat, or $19/month
- For small businesses, you’re going to top out around $400 or $99/month
- …unless you solve a serious pain
- Get a sense of your market and of the price it will bear
- Find out how software is typically purchased by your buyers,
- …how they will pay for it, and
- …how much they can purchase without approval
- Compare to similar markets
- Lean towards higher pricing. Developers tend to undervalue their software
- Use three tiers
- Multiply by 2 for your middle tier
- Multiply your middle tier by 2 for the top tier
- Make each of your three prices (the dollar column) end in a 7, 8 or 9 and be sure they all end with the same number
- Ensure that as your price doubles from tier to tier,
- …you provide more than double the benefit
- Don’t be confident in your numbers until you’ve tested them
- You should test your pricing to determine how far you can push it
- If your sales cycle is less than 1 week, change your pricing without notifying anyone
- Leave it running for 1-2 weeks, and compare your results
Markets/Models
- Advantage of marketplaces:
- High likelihood that users will accidentally discover your application
- There is still a thriving need for desktop applications in several areas
- Plugging functionality holes in the application of a major vendor will eventually backfire should the vendor incorporate your functionality into the main application